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41. Decoy Probes - in Player Features and Ideas Discussion [original thread]
I'm looking for opinions on the usefulness of decoy probes in Eve The probes would have a volume of 50m3, could be launched only from covert ops ships, and could be configured to put out the sig from any ship in the game. This would be a tool us...
- by Gael Itrus - at 2009.12.14 02:01:00
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42. Star Trek Online: WAKE UP CCP - in Player Features and Ideas Discussion [original thread]
Infinity the Quest for Earth is a much larger threat to EVE honestly
- by Gael Itrus - at 2009.11.24 23:06:00
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43. WTS 3x 60d GTC 580m each - in Timecode Bazaar [original thread]
Offer sent
- by Gael Itrus - at 2009.09.19 21:29:00
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44. WTS 3x 60d GTC 580m each - in Timecode Bazaar [original thread]
Edited by: Gael Itrus on 19/09/2009 21:22:18 1 left
- by Gael Itrus - at 2009.09.19 21:20:00
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45. WTS 3x 60d GTC 580m each - in Timecode Bazaar [original thread]
Edited by: Gael Itrus on 19/09/2009 20:18:40 Cheers
- by Gael Itrus - at 2009.09.19 20:16:00
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46. Molecular Disruption Device ; merging the Titan's weapon systems - in Player Features and Ideas Discussion [original thread]
Edited by: Gael Itrus on 15/09/2009 23:20:33 As highlighted in the latest Dominion dev blog, the Titan was conceived to be an immensely powerful ship that would infrequently get used to decide the outcome of conflicts. With titan's now so comm...
- by Gael Itrus - at 2009.09.15 23:12:00
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47. New Dev Blog: Dominion - The Capital Battlefield - in EVE Information Portal [original thread]
Originally by: HunterHH .. i think the name strike carrier will fit more then super carrier. or assault carrier. strike carrier is a much better name
- by Gael Itrus - at 2009.09.15 22:38:00
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48. Fleet warp to optimals - in Player Features and Ideas Discussion [original thread]
Originally by: Nika Dekaia How about your well organised fleet members to warp in at their optimal themselves? The squad commanders should know what range their squad needs and can warp their squad in at desired range. The FC has other st...
- by Gael Itrus - at 2009.09.05 15:12:00
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49. Fleet warp to optimals - in Player Features and Ideas Discussion [original thread]
It would be very helpful to allow FCs the option to set an optimal warp-in range for squads and/or wings in a fleet, and include the option to warp the fleet to the specified optimal in the controls menu. This would encourage fleets to be organiz...
- by Gael Itrus - at 2009.09.05 07:06:00
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50. Decoy Probes - in Player Features and Ideas Discussion [original thread]
Originally by: Nika Dekaia *imagines a mission hub with some 300 mission runners and aditional 300 decoy sigs in the probe scanner* No. Actually this is a fair point, although your imagination at the end leaves something to be desired....
- by Gael Itrus - at 2009.08.29 14:01:00
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51. Decoy Probes - in Player Features and Ideas Discussion [original thread]
Originally by: pussnheels Good idea ,but someone with high scanning/EW skills should be able to see that its a decoy, may be a percentage chance depending on your skill level I can definitely go along with this. The sig put out by a de...
- by Gael Itrus - at 2009.08.27 21:43:00
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52. Decoy Probes - in Player Features and Ideas Discussion [original thread]
Originally by: VonCruix I like this idea, but they should only be a duplicate of the ship you are flying. If you are in a Frigate, you shouldn't be able to put out probes that look like cap ships. Maybe a "linked" group of ships could do t...
- by Gael Itrus - at 2009.08.16 01:22:00
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53. Decoy Probes - in Player Features and Ideas Discussion [original thread]
As a check to the (much) easier scanning system, it would be nice to have decoy probes which project a certain ships signature on any scanner that detects them. In addition to being used as decoys for mission and plex runners, these things would...
- by Gael Itrus - at 2009.08.15 06:03:00
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54. Stopping skill training on different toons - in Player Features and Ideas Discussion [original thread]
Originally by: Wendat Huron Not until you've logged out and gone downtoon. I'm sure that has something to do with the post I didn't read above. CCP, this is a seriously rough part of the interface. I understand you have walking around...
- by Gael Itrus - at 2009.08.11 11:22:00
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55. Stopping skill training on different toons - in Player Features and Ideas Discussion [original thread]
Wendat, please remove your useless post from the thread. Regards
- by Gael Itrus - at 2009.08.11 11:01:00
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56. Stopping skill training on different toons - in Player Features and Ideas Discussion [original thread]
Seriously CCP throw us a bone here. If I want to train a skill on toon A but am currently training something on toon B, why are you forcing your players to log out of the client and into toon B to stop the training?
- by Gael Itrus - at 2009.08.11 09:42:00
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57. CCP, when are you going to address the missile problems? - in Player Features and Ideas Discussion [original thread]
Originally by: KustoMKilleR Originally by: Allen Ramses Grow up kid, and learn the difference between a drawback and a flaw. maybe you need to grow up and face the fact that the only flaw with missiles are in rockets because th...
- by Gael Itrus - at 2009.06.18 23:49:00
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58. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
I've read through many of the suggestions in this thread, and I must say turning sovereignty mechanics into timer based capture the flag doesn't appeal to me in the slightest. This sort of mechanic works wonderfully for low sec, where you don't ha...
- by Gael Itrus - at 2009.06.12 14:00:00
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59. Has Kenzoku lost all hope? - in Corporation, Alliance and Organization Discussions [original thread]
Hope not, the manner they lost sov really cheapened the game. One button conquests and all of that.
- by Gael Itrus - at 2009.06.08 22:41:00
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60. Potential shares exploit - win every vote? - in Test Server Feedback [original thread]
We've recently had a vote to create additional shares to generate a bit of extra revenue for our corp. While this vote was still active it came to my attention that I could actually give my shares to another corp-mate after I had voted with them, ...
- by Gael Itrus - at 2009.05.25 21:49:00
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